Magic Pockets or Xenon may well have been most people’s first gaze upon the world of the Bitmap Brothers, but for me it was this almightily fun piece of coding, and by God it looked great. The graphics were always the first thing I remember about the game, as it had that soon to be synonymous metallic feel to it that most of the company’s titles ended up with.
It was never your normal platform game. Much like the aforementioned Pockets, which Saturday morning TV show Motormouth had the audacity to show only going in one direction, you could move in all four major directions on your way to wards the end of each stage. Unlike other games of the time and style, Gods made particularly good use of platform placement and switches spread out throughout each stage, which would either get you to your goal or maybe even open up secret areas that could offer health or extra weapons.
The title track was always the piece of music that drew me to it each and every time, and other than the level end ditty was the only real music on offer, but as I say it was worth the sound effects only stages, but I digress.
Top be honest the FX were just as good as the tune anyway, with the sound of the dying witches something I remember well, especially with the beautiful screaming face graphics every time you took one out.
It might not quite sit in the same stables as the Turrican series, but it was never really meant to. It is a more methodical, slower paced and, some would even say, mature offering, due to it’s extra complexity and clever level design. It can easily while away an afternoon or two should you ever want to go back and get yourself “into the wonderful”.