There may be a certain bias towards this, says the guy who has used Turrican as his gamer tag, username and forum status for so bleeding long. Yes, I have to admit to loving Manfred Trenz’s plat forming shooter series for a long, long time. Mario and Sonic may well have been the masters of going left to right on the consoles, but on the computers, Turrican was the King of all he surveyed (especially with that ruddy big gun)
The first Turrican had mostly standardised levels, going lest to right with some major bosses involved, in particular the now legendary iron fist, but in the second game we began to see some more interesting styles, like vertical shoot-em-up stages going both up and down, which for the time was a bit unique when incorporated into this genre.
The music was always upbeat and slightly European dance (but then if you’re going to nick a song from the Transformers movie for the first game, Mr Huulsbeck, you deserve all you get)
Does it play as good as it ever did? Of COURSE it does. Numerous fan based sequels and a few console versions have shown over the years that many people agree with me in stating that this was the Amiga’s finest hour when it came to arcade platform games. When it added some of the coolest weaponry ever it became more than just another game, it turned into a classic hit with so many different things to do, hit, blast and blow up that you just couldn’t take it all in first time round.
Playing this again is something I urge EVERYONE with a small degree of rose tinted biofocal syndrome to do, as Turrican 2 is quite simply a game that never ages and shows what can be done when gameplay gets it spot on.
I played the C64 version mainly, but I liked the Amiga version for the great music it featured! Chirs Huelsbeck managed to use something like 7 (fake) audio channels, while the amiga sound chip only allowed 4! That amazed me a lot!